From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Understanding Megascans folder structure
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Understanding Megascans folder structure
- [Instructor] In this chapter, we're going to assemble our scene. We will shape up our terrain, and, we will also add, couple of Megascan, 3D assets, such as rocks in the background, to have an overall layout, for our final scene. Now, I have already gone ahead and imported the, Megascan assets that was listed in the asset list I provided you, and, Megascan has created two folders. So whenever you export something from Bridge into Unreal Engine, Megascan is going to create these two folders. One is the Megascans folder, and one is the Megascan preset. It is important to understand the folder structure. So I'm going to explain that. If you haven't imported anything from Megascans yet, make sure that the enabled displacement is checked, just in case if you want to use displacement in your scene. Now here, the Megascan has created two folders, which are very easy to use. When you export something from the Bridge, you will…
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Contents
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Understanding Megascans folder structure5m 10s
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Understanding material instances5m 6s
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Assigning materials to objects6m 13s
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Blocking out the terrain layout4m 7s
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Setting up landscapes in UE45m 22s
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Adding a flowerbed4m 37s
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Summary of chapter 21m 23s
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