From the course: Virtual & Augmented Reality for 3D
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Tips and tricks for lighting in VR
From the course: Virtual & Augmented Reality for 3D
Tips and tricks for lighting in VR
- [Instructor] When it comes to lighting for virtual reality projects, there are a few tips and tricks you can take advantage of to make sure that your performance is best and that the project works and looks the best that it can look in regards to your lighting. So, let's take a look at a couple of these tips and ticks for lighting and virtual reality. One of the basic things we want to start with is keeping the overall number of lights within your scene low. Virtual reality, of course, really relies on performance. At the end of the day, we have to render two different cameras or two eyes left and right. So it is imperative that we keep the scene light and low in every aspect of the scene. From the number of meshes, the density of the meshes, number of textures, the resolution of those textures, but also these other physical areas here as well. The number of lights in the scene can dramatically affect the performance of the scene. So it's important to work with low number of lights…
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The VR template in Unreal Engine 44m 41s
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Optimizing textures and materials for VR5m 42s
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VR performance tips7m 32s
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Simple objects for rapid VR room scale9m 3s
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Optimizing geometry load for VR scenes4m 51s
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UE4 VR editor overview2m 35s
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Tips and tricks for lighting in VR4m 43s
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Tips to minimize VR sickness4m 26s
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UE4 VR editor setup and navigation5m 57s
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3D asset libraries for VR/AR projects6m 49s
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Working with actors in UE4 VR editor5m 6s
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Tips: VR development best practices5m
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Unreal Engine 4 VR Editor: Windows and controls4m 18s
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Foveated rendering11m 20s
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Immersive realities8m 21s
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Refresh rate3m 47s
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Top seven VR designer terms6m 20s
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Benchmarking7m 48s
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Design apps4m 52s
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VR education10m 17s
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First-time VR tips8m 5s
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VR/AR Audio4m 32s
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