Join Craig Barr for an in-depth discussion in this video Tips and tricks for lighting in VR, part of Virtual & Augmented Reality for 3D Weekly.
- [Instructor] When it comes to lighting…for virtual reality projects,…there are a few tips and tricks you can take advantage of…to make sure that your performance is best…and that the project works and looks the best…that it can look in regards to your lighting.…So, let's take a look at a couple of these tips and ticks…for lighting and virtual reality.…One of the basic things we want to start with…is keeping the overall number of lights…within your scene low.…Virtual reality, of course, really relies on performance.…At the end of the day,…we have to render two different cameras or two eyes…left and right.…
So it is imperative that we keep the scene light and low…in every aspect of the scene.…From the number of meshes, the density of the meshes,…number of textures, the resolution of those textures,…but also these other physical areas here as well.…The number of lights in the scene can dramatically…affect the performance of the scene.…So it's important to work with low number of lights…in the scene.…And, this may be a bit of a different design…
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.