From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Summary of chapter 4

Summary of chapter 4

From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Summary of chapter 4

- [Narrator] In this chapter, we started off with animating the plants, and we saw that it was super easy to animate the plants using their materials, and all because of the mega scam plugin, we could just enable the animation and there were some really easy controls for animating plants. And then we added the sky, and we also controlled the clouds on the sky, and then we added the skylight in order to basically lit the scene. We then moved towards adding the directional light into the scene, which gave us some really strong and long shadows and very nice lighting effect into our scene. And then we added some fog into our scene, so we could get those light trees with the help of the directional light that we had. So light shafts were created with help of the fog. We were able to see that, and then we added two different types of fog as such as the atmospheric fog and the exponential fog, we went through the different…

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