From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Summary of chapter 3
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Summary of chapter 3
- [Instructor] In this chapter, we started off with adding grass to the ground, and then we added variation to the grass by introducing some different types of grass and with different sizes. After that, we moved towards adding the English ivy at this part of the house, and we saw how easy it was to drag and drop and use that ivy on the structure. Then we moved towards the population of the flowering bed. We added some different types of flowers. We added variation by increasing their size. And also adding some rotation to the scene plan would introduce a good amount of variation. We then moved towards adding some plants here in the background. And the trick we did was that we kept the size higher in these areas, and as we moved to the sides, we reduced the size of the plans. Then we moved towards learning about the decals that we added here onto the structure. We saw that it was extremely easy to import and then drag…
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Contents
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Adding the first layer of the grass4m 27s
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Adding variation to the grass5m 11s
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Placing English ivy on house structure6m 25s
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Populating the flowering bed5m 22s
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Using wild plants in the background4m 15s
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Understanding and using decals5m 24s
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Understanding and using atlases7m 18s
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Creating blend material3m 47s
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Using blend material6m 15s
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Summary of chapter 32m 26s
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