From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Summary of chapter 2
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Summary of chapter 2
- [Narrator] In this chapter, we started off with understanding the folder structure created by Megascans inside and real engine. We learned about how the folders are organized, then we also learned about and understood the material instances and we also discussed the parameters inside the material instances and how we can change the materials on the fly. Then we assigned those materials to different parts of the structure, and we saw that how easy it was to assign the materials just by dragging and dropping them. We also did the blocking out the terrain then and we placed some 3D assets from Megascan folders to block out the basic structure. And then we learned about creating the basic landscape very quickly and then sculpting it to match the layout of our scene. And then finally, we created the flowering bed around the structure really quickly using the 3D assets from Megascan library, and with that we finalized the…
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Contents
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Understanding Megascans folder structure5m 10s
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Understanding material instances5m 6s
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Assigning materials to objects6m 13s
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Blocking out the terrain layout4m 7s
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Setting up landscapes in UE45m 22s
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Adding a flowerbed4m 37s
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Summary of chapter 21m 23s
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