Author
Released
6/20/2019- Creating acoustic ceiling tile
- Adjusting tile roughness
- Adding ambient occlusion
- Creating vinyl flooring
- Using noise to modulate metalness
- Creating a color base
- Adjusting the size of a fine pattern
- Tracing an image in Adobe Illustrator
- Creating a cast concrete surface
Skill Level Intermediate
Duration
Views
- [Adam] Do you work in design visualization? Are you doing renderings of a project for a client or exploring realtime options for displaying your work? Have you been frustrated with the materials available and want more than just downloaded images? If so, come join me in my LinkedIn Learning course, Substance Designer for Architectural Visualization. I'll show you how to construct procedurally all kinds of different materials ranging from flooring to carpet to ceiling tile and textiles. We'll do it all procedurally so you can stay resolution independent and be as accurate as possible to the manufacturer specifications. We'll work in a physically based metallic roughness workflow used by many rendering and realtime applications out there. I'll even show how to make a function and substance designer so that users can customize this material after it's published. I'm Adam Crespi, and come join me on my LinkedIn Learning course, Substance Designer for Architectural Visualization.
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Introduction
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1. Creating Acoustic Ceiling Tile (ACT-1)
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Adding surface detail5m 49s
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Creating the normal map4m 33s
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Adding ambient occlusion5m 23s
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2. Creating Vinyl Flooring (LVT-2)
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Starting the herringbone6m 13s
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Creating horizontal rows5m 19s
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Creating vertical rows5m 51s
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Randomizing surface slope3m 54s
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Adjusting roughness3m 22s
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Adding color to the albedo4m 23s
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3. Creating Vinyl Flooring (LVT-1)
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Creating a color base5m 30s
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Creating a base material4m 35s
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Adjusting roughness6m 37s
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4. Creating Vinyl Flooring (LVT-3)
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Creating a color base sheet6m 24s
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Adding edge darkness5m 46s
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5. Creating Carpet Tile (CPT-1)
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Blending the pattern colors6m 32s
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Creating the normal map5m 39s
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6. Drawing Crazy Pattern Materials (TX-1)
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Creating a normal map6m 13s
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Generating a roughness map3m 25s
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Creating the albedo4m 53s
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7. Creating a Cast Concrete Surface
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Creating the form panels4m 41s
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Combining the normal map7m 12s
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Adjusting the roughness7m 42s
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Creating the varied albedo5m 48s
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Video: Create photorealistic arch viz materials with Substance Designer