- Creating acoustic ceiling tile
- Adjusting tile roughness
- Adding ambient occlusion
- Creating vinyl flooring
- Using noise to modulate metalness
- Creating a color base
- Adjusting the size of a fine pattern
- Tracing an image in Adobe Illustrator
- Creating a cast concrete surface
Skill Level Intermediate
- [Adam] Do you work in design visualization? Are you doing renderings of a project for a client or exploring realtime options for displaying your work? Have you been frustrated with the materials available and want more than just downloaded images? If so, come join me in my LinkedIn Learning course, Substance Designer for Architectural Visualization. I'll show you how to construct procedurally all kinds of different materials ranging from flooring to carpet to ceiling tile and textiles. We'll do it all procedurally so you can stay resolution independent and be as accurate as possible to the manufacturer specifications. We'll work in a physically based metallic roughness workflow used by many rendering and realtime applications out there. I'll even show how to make a function and substance designer so that users can customize this material after it's published. I'm Adam Crespi, and come join me on my LinkedIn Learning course, Substance Designer for Architectural Visualization.
Unreal: Substance Designer Workflowwith Scott Pagano2h 5m Intermediate
Substance Designer: Product Visualizationwith Joel Bradley1h 16m Intermediate
1. Creating Acoustic Ceiling Tile (ACT-1)
2. Creating Vinyl Flooring (LVT-2)
3. Creating Vinyl Flooring (LVT-1)
4. Creating Vinyl Flooring (LVT-3)
5. Creating Carpet Tile (CPT-1)
6. Drawing Crazy Pattern Materials (TX-1)
7. Creating a Cast Concrete Surface
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