In this video, learn to create a storyboard to determine the assets needed for your production.
- You would never build a house without plans. So don't try to create an animation without storyboards. (upbeat music) There are two different ways I tend to storyboard realtime animation projects. One, draw a normal storyboard based on the script and try to limit the movements to a low number of moves while keeping in mind, what can be quickly built for character animator puppets. And once you draw a storyboard, break it down into the various moves such as those that can be animated with draggers or the ability to drag and move a character's limb.
And make a list of animated cycles like the in-betweens when I move my head side to side like this. And a list of trigger-driven movements, like when I hit the D key, this happens. My head jumps to the left just hitting the D. If I hit the F, it goes towards camera right. Include lists of movements like bending limbs, walk cycles, talkings, certain gestures and moves. The other way to storyboard is to think about what motions might be needed for a project.
This is an example of boards I drew for my Bob 2D character. I just drew the various arm movements I wanted to do, regardless of the script. Storyboards allow clients then to see your vision, add to it, and or make changes. And you're less likely to forget important production elements if you storyboard it first. So storyboards are used for development, approval, shot-planning and for detailed asset creation. In the next video, we'll talk about building a list of animation assets using your storyboards.
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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