From the course: 21 Foundations of Animation

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Squashing anatomically

Squashing anatomically

From the course: 21 Foundations of Animation

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Squashing anatomically

- [Instructor] Never forget that you can squash and stretch different parts of your character to different degrees. In this case, I used much less on the skull, because it was bony, whereas the body, being a little pudgy, has a lot more of it. In an animal run cycle, we can see a lot of squash and stretch, or expansion and contraction, during run cycles, even a realistic one. And you can make a simple but effective run cycle with a very simple character like this just by using squash and stretch properly on two run poses. You can keep one part of the body quite solid, for example, the skull, like we mentioned earlier, but still keep the jaw very loose. This range of motion is great if you want to achieve cartoony or chewy dialogue. And here's how I applied squash and stretch to the belly of the magician. I applied most of the squash and stretch to his belly area, I kept the head and the jaw fairly tight, but the belly does…

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