In this video, learn to refine captured movements using slow motion recording.
- Certain motions tend to happen rather quickly in most any animation. Your character may need to be happy one second, and really shocked the next, and matching pre-recorded actions and audio together in a live recording can be challenging. (upbeat music) So, anytime you would need to match your actions to any audio, pre-recorded, or just an earlier recording, or any other recorded actions, it's a lot easier if you slow down the process.
Being character animator allows you to change your recording speed. You can actually change it, and I'll show you here, recording speed, this is full speed, three-quarter, half, or quarter speed. And you can also play back at different speeds, which could help you set up some time when you've figured things out. But it's really the recording speed that we're really going to focus on here. So, in this case, I have an action already. Let's play it. Let's see. Let's see what we're going try to match some new action to. "I've got great rhythm.
One... two... three... four... five. See? Can you match that? I don't know." Well, really what I'm interested in here is I want the foot here to tap up and down on the beat. And that's actually kind of hard to do, anyway. Especially when you're recording live. So I wanted to record this separately. So, first thing I'm going to do is I'm going to set the recording to half-speed, and then I'm going to turn off everything else that I don't need, including the microphone, I don't want to record audio.
Notice that the lips here on my character have stopped moving. As I'm turning off these recording elements, I don't need the trigger either, all I need is the dragger. The dragger is what allows me to move the leg. That's the only thing I'm going to record. I'm going to go back. And I'll be able to hear my voice in half-speed. And let's see if I can hit close to the timing on the leg going up and down. - (deep voiceover) "I've got great rhythm.
One, two, three, four, five, six." - Okay, I don't need to go all the way through it, I just needed to get through those five. And let's see on standard playback, it's still set at playback at standard speed. Let's see how that works. "I've got great rhythm. "One, two, three, four, five, see?" You know what, that actually worked pretty darn well.
And one thing that you definitely want to be careful of, notice I turned off so many different things. Let's turn on a few of these again. Just to show you what could happen if you record everything at half-speed, and what it's like on playback. "Hi everybody, I'm Mike Simon and I'm bouncing my foot. Let's see how this recording works". Okay, so we recorded that at half-speed. Let's play it back at full speed. Let's see how I sound and how the motions look.
(repeated in fast high pitch tone) (Mike laughs) So notice how quick that leg was bouncing up and down. So, remember, your motions, you need to slow down your motions because they're going to playback twice as fast. Or four times if you record in quarter-speed. So, remember, setting your recording speed to less than full speed will help you match timing from your recorded audio and match to earlier recorded actions. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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