In this video, create a stop-motion style puppet.
- Animation is best served in many styles, and it's easy to simulate the look of stop-motion animation, with Character Animator. (synthy, upbeat horn music) The simplest and fastest way to simulate stop-motion, is to lower the scene's frame rate to 10 to 12 frames per second. So let's take a look at how to do that. To see your scene settings, simply click on your scene name, up under Project, and over on the right under Properties, you'll see it pops up. The frame rate for the software is generally 24 frames a second, or it will show up, whatever your last scene was.
So I often work in 30 frames per second, but for this, for stop-motion, let's set it down to 8 frames a second. So let's record a quick little scene, let's go back in here, I want to bring my mustache back, clicking my M-key, how I have this set up, and we'll record a quick little scene, with a little extra leg motion in there. "Hi. "My name is Mark Simon, and I just "have a beat goin' on in my head, "that I just can't get rid of. "Wow!" 'Kay? So let's wait for that to populate, there we go, let's play that back and see how it looks.
"Hi. "My name is Mark Simon, and I just "have a beat goin' on in my head, "that I just can't get rid of. "Wow!" So you can see in the body movement, the way he's bouncing up and down, it's kind of staccato, it's not a real smooth, fluid motion, which gives you more of the feel of stop-motion. So it's such a simple and easy way to really give you a different look to your finished animation, and it shows you how many different things you can do in Character Animator, to best fit the motion that's fits the look you want for your project.
(synthy, upbeat horn music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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