Join Brian Bradley for an in-depth discussion in this video Setting up the Unreal Engine 4 project, part of Unreal Engine: Global Illumination for Architectural Visualization.
- [Instructor] After having downloaded the exercise files archives that comes as a part of this course, and after having unzipped it, and then in my case, set it up on the desktop, we next need to know how to open up the Unreal project that is provided there, so that we can begin to work with it. Having also downloaded and installed both the Epic Games launcher from unrealengine.com, and then the latest version of the Unreal Engine as well, which in my case is 4.22, we can click the launch button, and boot up the engine, thereby giving us the ability to go ahead and create a new project if needed, or as I will do here, we can come to the projects tab, click the browse button, and then after having navigated to the exercise files folder structure, we can click on the U project file that can be found there, in order to open it up. Once it does open, we can see that we already have multiple scenes or levels setup inside the content and levels folders, all of which have been named according to the video exercises to which they correspond, and can be loaded up by means of a double click. Well now that we have the project setup and ready to work with, let's dive in and take a look at some of the tools that we will be working with as we move through the course.
- Working with the Lightmass GI engine
- Focusing GI calculations
- Generating light map UVs
- Light baking
- Controlling light bounce
- Using Ambient Occlusion
- Animation and GI
- Saving out high-resolution images