From the course: Unreal Engine: Lunchtime Lessons
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Set up raytracing in Unreal 4.22.3 - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Set up raytracing in Unreal 4.22.3
- [George] Hi, I'm George Maestri. And in case you haven't heard, Unreal has a lot of new ray tracing features that take advantage of NVIDIA's new RTX technology. Now, I'm going to show you how to set it up to use an NVIDIA card. Now in order for this to work, you need a supported NVIDIA card. And so that's a 2000 series, so like a 2080 or 2070, something like that. The latest NVIDIA drivers and the latest version of Windows. So hopefully, you have all that installed. And so let's go ahead and just show you quickly how to set up RTX ray tracing in Unreal. Now it's actually a pretty straight forward process. So all you have to is change some things in your project settings and then restart. We're going to select edit, project settings. And this brings up a window with lots of project settings. Now the first thing we need to do is we need to set the Windows version to use DirectX. So I'm going to go down to platforms…
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Set up raytracing in Unreal 4.22.32m 44s
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Raytracing via post-production volumes4m 17s
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Use rect lights for raytracing3m 54s
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Open a door automatically5m 10s
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Create blob shadows4m 42s
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Use capsule shadows on large objects5m 6s
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Create glass materials5m 43s
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Understanding the Material Analyzer2m 40s
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Create material functions3m 45s
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Interact using key commands6m 1s
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Create a simple main menu5m 59s
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Add pop-up menus4m 58s
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Switch between materials4m 59s
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