You can record specific elements and moments of your scenes to perfect each specific action and blend them with other recorded actions. Learn how in this video.
- Character Animator allows you to record animation in real time. Luckily, you can edit virtually any portion of your recording and edit in specific re-takes to get exactly what you want. So let's record a quick sample with a couple of movements. Alright, so I have everything set to record over here. Dragger, eye gaze, face, lip sync, and my triggers. Alright, so, I'm going to hit record, and let's see what we come up with.
I've been thinkin' about growin' a mustache. Woo hoo! What do you think? Alright, let's play that back and see how it turned out. - [Playback] I've been thinkin' about growin' a mustache. Woo hoo! What do you think? - Alright, there are some problems with that, but I think it's overall workable. 'Cause I am such an amazing actor. I think I want to make a couple of adjustments to the timing of when the mustache comes in and when the arm comes up.
I want to make sure that I see my entire timeline. Let's zoom in a bit. Alright, so we can see all the lip sync. I think I want the mustache to come in earlier than I currently have it. So I'm going to select it and I'm going to drag the handle just to move the beginning of it. I don't want to move the whole thing because I want the mustache to stay there the entire time. But the arm gesture at the end, let's play that back again. I think I need that a lot earlier. - [Playback] What do ya think? - Oh yeah. And I want it to drop down earlier than that, too.
So, let's move that earlier, well, what do you think? I think it should be while I'm talking. - [Playback] What do you think? - Alright, that looks pretty good, but I want the arm to go back down. So let's go do another quick recording of just the arm. And the arm is set by a trigger, so I'm going to leave the trigger on but I'm going to turn off everything else. And I'm going to turn off the mic so it doesn't pick up any extraneous background noise.
I don't need to record very long, 'cause I just need to quickly record the arm moving up and moving back down so I can set when I want it to happen. Okay. So here's the second take. Now the arm automatically went back down in between the two because it had to start at the down position, knowing that it was going back up. So I can actually delete this gesture.
And see if that's where we want the arm. - [Playback] What do you think? - Yep. That actually looks great. But I want one other thing to happen. I think when I yell woo hoo, I want my leg to kick out. So that's a dragger. Let's see, where do I want that? - [Playback} I've been thinkin' about growing a Mustache. Woo hoo! - Alright, so right there. Woo hoo. Alright, so I want my leg to kick out. So what I want to do here is I want to turn off the triggers, I want to turn on the dragger, and I'm going to go ahead and place the leg where I want it.
Oh, it's not staying there so I need to set it to hold in place. Woo hoo. Alright, so I'm going to put the leg out there. I just need to record for a moment, and then we'll blend it in. - [Playback] Woo hoo! - Okay, so here it is. So notice the leg just pops one direction then pops back. So I want to blend that in. So I'll grab my little handle here and I'll blend into the leg going up and then back down and then let's see how that looks.
- [Playback] Woo hoo! What do you think? - That's pretty good. So let's watch the whole thing back one more time. - [Playback] I've been thinkin' about growin' a mustache. Woo hoo! What do you think? - Great. So just a few quick little edits. I can change the timing, starting and ending of different things, and then I can even blend one take into another so it's a lot smoother motion and everything blends exactly the way I want it.
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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