From the course: Substance Designer for Architectural Visualization
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Randomizing surface slope - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Randomizing surface slope
- In this exercise we'll start putting our herringbone to use. What I'll do is to slim down the number of outputs and connect the final blend to it. That way I've got one output from the herringbone I can use in other substance graphs. Here's how this looks. I'll take four of the five outputs, select them and delete them. Pick the one that's left and pull it down by the blend. Then I'll connect the output for the blend into that output and rename this to Vector Map. I'll take that identifier and copy it and paste it in the label. I'll leave the usages base color. And at the moment I don't really need to expose any parameters to randomize. This is pretty random as is. If we felt later we need to add in, let's say, randomness in the colors of those tiles we could but for now we're okay. Then I'll make a new substance graph. This'll be a new 2K graph named "Bangkok" for a tile. I'll click okay and then pull that herringbone in. I get one output from this one note and all it is, is that…
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Contents
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(Locked)
Starting the herringbone6m 13s
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Creating horizontal rows5m 19s
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Creating vertical rows5m 51s
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Blending the herringbone rows9m 3s
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Randomizing surface slope3m 54s
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Adjusting roughness3m 22s
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Adding color to the albedo4m 23s
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Using noise to modulate metalness3m 59s
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Exposing hues in the herringbone2m 57s
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