Marmoset Toolbag offers the artist a robust toolset to view, render and add materials to 3D models. Toolbag's interface offers simple, easy to access menu items, that make the often complex chore of loading and veiwing 3D objects in specific lighting environments quick and hassle free. In this video Christian Bradley provides a general overview of the primary interface including the menu bar, scene, rendering links, the viewport and shader list.
- [Voiceover] The Toolbag interface is designed to give you easy access to five menus in a viewport. In this video, we'll take a quick tour through these menus and point out some of the main tools you can expect to learn more about in this course. We'll start over here on the far left, under File, where we can find the Open, Save Scenes, and Main Model import commands. This is where we usually start when we first open Marmoset. Under Edit, we can expect to find our undos, redos, and some of the template controls that we'll look at later.
Under View, we'll find the commands to help optimize and organize the viewport. Under Scene, we'll find tools to help organize our scene files and effects. Under Material, we'll find controls to make new materials, import and export materials, and duplicate some of the materials that we'll make. And Capture, which holds the tools we'll use to render our viewport model. Below the main menu you'll find three larger tabs: Scene, Render and Animation.
This is the area that we'll be using to control most of the settings and tools used to organize our scene, light our model, and control the final render effects and settings. On the far right is the Materials menu. This is where we'll load our texture maps, specified material properties, and create shaders to apply to our models. Lastly, there is a large viewport that lets us see our model in 3D, and view the changes in realtime that we make in the other menus. As you can see, we've got a lot to cover, and we'll start by importing a model in the next video.
- Adding and organizing models
- Adding material to the model
- Saving a scene
- Physically based rendering (PBR)
- Creating a new scene and adding light
- Importing and adding materials to objects with transparency
- Working with preset materials
- Using cameras and post effects
- Creating a well-lit scene
- Rendering images