Unity is a wonder when it comes to cross-platform compilation, but you still need to do a little work. In this video, learn how to configure Unity to build for iOS.
To do this, let's go up to file, build settings. … As you can see we're currently set to PC, Mac, or Linux. … First thing we're going to need to do, … click developer build, and switch platform. … This can sometimes take a while … depending on how many assets you have in your project. … Next, we're going to make sure that the scene … that you want to compile is included. … By default, it won't be. … It also has a lot of other project settings here as well, … but we're going to be focusing on the player settings. … The first thing we're going to want to look at … This can be anything you want. … For the course of this project, … I'm calling it LinkedIn Learning. … Next will be the product name. … to your project name. … I just renamed it to AR App. … This will be the name that appears … under the icon on the device. … Now that we have some of the basics out of the way, … let's go set up some more specifics. … First thing we're going to go take a look at … is the bundle identifier. … You can set this to anything you want, …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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