Unity has done a great job in streamlining the Android compilation process. In this video, learn how to configure your basic AR application on an Android device.
- [Male Instructor] To start publishing to Android … First thing we're going to check is that our scene … is in our build list. … It's currently not, and to add that, we're going to go … to the Add Scenes button, click on that. … Now you can see our scene is there. … Make sure the name matches with the scene … that you currently want. … After that, we're going to switch our Build Targets. … You're going to click on Android underneath the Platforms, … Once those two are set, we're going to hit Switch Platform. … This can sometimes take a while. … For this course, I'll be using a Google Pixel 3 … to compile to. … We can automatically compile to it by setting … this Run Device to my Google Pixel 3. … This device appears in the Device list … because it is connected to my computer via USB. … I'm going to set my device now. … Now let's go to the Player settings. … In our Player settings, the first thing we're going to look at … is the company name. … It can be anything you want, but I've set it …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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