Anyone who creates 3D materials will need to see the results of their work quickly and accurately. Learn how to set up and create a common render environment that you can use to evaluate your architectural materials quickly and easily in 3ds Max and V-Ray.
- [Instructor] When you develop materials, … there are many times when you want to do test renders … to see how they look. … When you're developing materials for interiors, … you'll usually be working on one piece of furniture … or one accessory at a time and typically, … I like to have a standard lighting setup … that I use to do my test renders … and it just makes it a lot easier … and more efficient. … Here I have a simple dining room set … and if I were to do a test render right now, … you'll see that it's kind of bland. … There's not really any light in the scene … so let's go ahead and add a couple of lights … and use that as our test setup. … The first thing I like to do in a lighting setup … is to have one directional light … that gives me a little bit of shadow … plus some highlights and because we're using V-Ray, … I'm going to create some V-Ray lights. … I'm going to hop out to my orthographic view port here … and I'm going to do over to my create panel, … lights, and let's choose V-Ray. …
- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
3ds Max and V-Ray: Residential Exterior Materialswith George Maestri2h 27m Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max: Tips, Tricks and Techniqueswith Aaron F. Ross14h 9m Intermediate
1. Furnish the Interior
2. Basic Materials
3. Create Materials in Substance
4. Substance Workflow
5. Use Substance to Create Bitmaps
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