Anyone who creates 3D materials will need to see the results of their work quickly and accurately. Learn how to set up and create a common render environment that you can use to evaluate your architectural materials quickly and easily in 3ds Max and V-Ray.
- [Instructor] When you develop materials, … there are many times when you want to do test renders … to see how they look. … When you're developing materials for interiors, … you'll usually be working on one piece of furniture … or one accessory at a time and typically, … I like to have a standard lighting setup … that I use to do my test renders … and it just makes it a lot easier … and more efficient. … Here I have a simple dining room set … and if I were to do a test render right now, … you'll see that it's kind of bland. … There's not really any light in the scene … so let's go ahead and add a couple of lights … and use that as our test setup. … The first thing I like to do in a lighting setup … is to have one directional light … that gives me a little bit of shadow … plus some highlights and because we're using V-Ray, … I'm going to create some V-Ray lights. … I'm going to hop out to my orthographic view port here … and I'm going to do over to my create panel, … lights, and let's choose V-Ray. …
Author
Released
3/6/2019- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
Duration
Views
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Introduction
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1. Furnish the Interior
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Third-party model libraries3m 58s
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Model your own objects1m 22s
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UV mapping objects3m 8s
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Preview rendered materials6m 57s
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2. Basic Materials
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Create basic V-Ray materials5m 49s
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Use physical materials5m 34s
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Create metallic surfaces5m 41s
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Create stainless steel5m 11s
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Work with palette textures5m 10s
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Create rough wood4m 48s
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3. Create Materials in Substance
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4. Substance Workflow
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Adjust the V-Ray material5m 17s
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5. Use Substance to Create Bitmaps
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Define the carpet pattern3m 52s
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Create normals1m 56s
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Define surface roughness3m 52s
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Add color2m 31s
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Export bitmaps to 3ds Max1m 57s
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Conclusion
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Next steps23s
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Video: Preview rendered materials