Log data is not enough, you need something more! In this video, start to create the foundations of displaying an in-application dialog to the user.
- [Instructor] Displaying information in the console … is not always the optimal way … to get information to the user. … So now we're going to learn how to make a simple dialog. … We're going to start with preparing for it. … First we're going to make the dialog object. … Right click in the hierarchy, go create empty, … I'm going to call this dialogs. … Make sure that it's position is set to identity. … Now we're going to make our dialog camera. … We don't want our 3D content to render our 2D content … so we're going to render it through a separate camera. … To do this let's make another empty, … and we're going to call this 2D camera. … Set it's identity and nest it under the dialogs object. … Now we want to add a camera component to this 2D camera, … go add component, type in camera … and now we have a camera attached. … We want this camera to specifically be a 2D camera, … so we're going to set it's projection to orthographic. … We're going to make the orthographic size 150. … We're going to set it's clippings plane to zero and one. …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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