Now that you can select a mesh in code, learn how to set up mesh raycasting in a performant manner.
The first thing that we are going to do … is add a mesh collider onto the jet engine. … Click on the jet engine. … Remember, I've set my gizmos … Make sure that you've the outer nozzle selected, … click on add component, and add a mesh collider. … I'm going to need to apply these changes. … hit overrides, apply all. … To do this, let's go down to assets, … content, and our imported model. … Check that tick box and hit apply. … Now what we want to do is filter … only for parts on the jet engine. … To do this, we're going to use layers. … Click the drop-down and hit add layer. … We're going to make a layer specifically … for our jet engine and its parts. … We're going to call it 3D model. … Now that we have our new layer made, … let's apply it to everything in the jet engine. … We do that by clicking back on the jet engine prefab, … going over to layer, and selecting our new layer. … It's going to ask if you want to apply to all of the children, … and yes, we do. … Now that our 3D object and prefab is all set up, …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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