From the course: TouchDesigner & Unreal: Interactive Controllers
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Particles: GPU, part 2
From the course: TouchDesigner & Unreal: Interactive Controllers
Particles: GPU, part 2
- [Narrator] Now that we have the particles GPU component working in our scene. Let me just play around with this, make sure everything is working fine, awesome. I'm going to turn off show emitter source. Now what we're going to do is we're going to wire in our own custom sprite into this. There's a few different defaults that it comes with, leaves, snowflakes and such, but of course, for the most part, you'll be wanting to put our own things into this. And I've built a network over here which we're going to wire up more stuff to later, but right now, you see we have this null, where it says texture. And we just want to have that texture feeding the sprites and the particles GPU component. So I'm going to click on that, and I'm going to go to texture and change this to custom. And you can see now, we have a particle texture field, and I'm just going to type in the name of the top, that contains that texture, which is, texture. And now, you see that dotted line gets connected. And now…
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Contents
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OSC overview2m 23s
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(Locked)
TouchOSC layout6m 21s
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(Locked)
OSC input component7m 17s
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(Locked)
Controlling objects with OSC6m 13s
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(Locked)
Particles: Instancing, part 16m 14s
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(Locked)
Particles: Instancing, part 26m 31s
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Particles: Instancing, part 39m 22s
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(Locked)
Particles: Instancing, part 43m 42s
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Particles: GPU, part 15m 28s
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(Locked)
Particles: GPU, part 22m 51s
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(Locked)
Particle type switching with OSC5m 21s
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