From the course: Virtual & Augmented Reality for 3D

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Optimizing textures and materials for VR

Optimizing textures and materials for VR

From the course: Virtual & Augmented Reality for 3D

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Optimizing textures and materials for VR

- [Narrator] Let's take a look at a few tips for optimizing textures and materials for virtual reality projects and workflows. Some of the basic ones that we want to keep in mind when we're building a project for virtual reality is to keep our materials overall light. And what I mean by that is keep them simple. Keep them basic. And that may be that it is a basic material with something like a diffuse or a normal map or whatever texture's plugged into it. That's a simple, more basic material setup. Really what we want to do here is avoid costly expressions or functions, things that can really bog down any kind of calculation or add to the overall project in calculations of what's happening with those materials. So, keep them light. If you need to use some expressions, try to adhere to the real basic ones, things like add, subtract, multiply. Those are really simple expressions that don't bog down the overall cost or overall calculation of things within a scene. As well, we want to…

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