From the course: Unreal Engine: Lunchtime Lessons
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Optimize textures with channel packing - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Optimize textures with channel packing
- [George] Hi, I'm George Maestri. Too many textures can bog down your Unreal Level. So, I'm going to show you a technique that allows you to pack more textures into one image. Now, the technique is called Channel Packing and it basically packs individual gray scale images, into the RG and B Channels of another image. So, before we actually do anything in Unreal, let's hop over to an image editor, I'm using Photoshop. Now, for this material, we're going to have a number of different channels. We have our Color Channel, which is going to stay the same and that's basically just this hex pattern. Then we have another channel here and we're going to use this for metallic. This is going to be our Specular Channel and this is going to be roughness. Now, each one of these is different, but they're all gray scale images. And that gives us the opportunity to place each gray scale into one of the R, G and B Channels of another image. So, we can do this simply by creating an image that's the…
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Contents
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Animated water material5m 27s
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Use vertex painting for groundcover6m
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Set up geometry for vertex painting3m 34s
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Optimize textures with channel packing5m 2s
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Color grading scenes using LUTs5m 52s
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Add ambient sound4m 33s
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Consistent light exposure via Datasmith3m 30s
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Use the Datasmith Attributes Modifier in 3ds Max3m 36s
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Import real-world terrain into Unreal5m 12s
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Use parameters to adjust materials3m 29s
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Light linking using Lighting Channels3m 54s
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Create a gobo using Light Functions3m 39s
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