From the course: Unreal Engine: Lunchtime Lessons
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Open a door automatically - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
Open a door automatically
- [Instructor] Hi, I'm Church Mastrey, and today we're going to open some doors by automatically opening this front door as we approach it. Now we do this with a couple of difference processes. We need to animate it, and then we need to trigger that animation. So the first thing I want to do is select my door. It's called Front_Door in the Outliner, and here it is. And let's go into Cinematics, and we're going to create a Level Sequence. So if I open that up, I can give this a new name. Let's just call this Door_Open, and click Save. And that brings me into the Sequencer. Now we need to sequence an object, and that is my Front_Door, so left-click and drag that in. And then all we have to do is animate rotations, so I'm going to go to frame zero, here. Add a key, because the door is closed. Here, let's go ahead and take a look at that. And then, scroll over to the length of the animation we want. I just want one…
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Contents
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Set up raytracing in Unreal 4.22.32m 44s
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Raytracing via post-production volumes4m 17s
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Use rect lights for raytracing3m 54s
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Open a door automatically5m 10s
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Create blob shadows4m 42s
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Use capsule shadows on large objects5m 6s
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Create glass materials5m 43s
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Understanding the Material Analyzer2m 40s
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Create material functions3m 45s
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Interact using key commands6m 1s
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Create a simple main menu5m 59s
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Add pop-up menus4m 58s
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Switch between materials4m 59s
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