You drag an arm and it distorts. Learn how to fix it in this video.
- So, one of your arms warps and distorts whenever you move it. So, what could be the cause? (playful music) So, you're playing with your puppet and you got one limb that works fine and the other one, really not so much. It really looks horrible and distorts all over the place. Well, there could be a few reasons why any object or part of your character warps and there are a few fixes. So, let's go into rig. First thing we want to check is the mesh style. So, I'm going to select my top puppet name and I'm going to click here on this icon for show mesh.
Whenever you get a square that comes up or rectangle here, it's trying to warp your puppet according to this entire shape and we don't want that. You want it to be more of a contour. So, if you see that come up, go under layer mesh and instead of auto, which is the default, try doing contour. You see how that follows the shape of the character? That should help a lot. Another thing you want to watch for is stray artwork. Now, one arm was warping and the other one wasn't. So, it was the character's left arm.
Let's open that up. Oh, and I've got a thing that was even turned off here. It was bottle copy. So, I have this bottle I've been using and it was probably in here in one of the layers from Photoshop and I just turned it off. It was being stored there for some reason. Well, turning off artwork doesn't work in Character Animator because it still sees it in there. And, because this is inside the body in part of the left arm layers, see how when I select the left arm, the contour is showing that artwork in there.
So, let's get rid of that. I'm going to highlight it and I'm just going to delete. Now, word of warning, I always suggest that you go to your original Photoshop or Illustrator file to make any changes in names and artwork so that this problem doesn't reoccur. I'm doing this for brevity at the moment but, notice my contour went right to the body shape immediately. There's one other thing that could be a cause and that is naming and tags. So, under head, I've got the background shape of the head here.
I'm going to turn off the mesh. We don't need that right now. I'm in the background shape. Let me turn off, there, so I've turned off all the other layers. So, the background of the head, I've named head background. So, when that imported, it actually tagged the background as the head. Well, we already have that tag for the head itself. You see, there's two tags under head and there should really only be one. So, I'm going to come down here and I'm going to right click on it and I'm going to rename and I'm going to get rid of the word head because that word is what made it automatically tag.
So, I'm just going to keep it background and I'm going to untag it. I don't want just the background tagged as the head. So, I'm going to turn on these other elements one more time. Go to record. Let's check our puppet. Right arm is still working. Let's check out the character's left arm. Look at that. It's not warping and no longer looks alien. It looks great. So, delete any stray art, try different mesh styles and make sure all parts are named and tagged properly and your character should work fine. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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