Skip navigation
Normal maps: Learning Marmoset Toolbag
Normal maps: Learning Marmoset Toolbag

In this lesson, Christian Bradley explaind how normal maps provide added detail to the surface of a 3D model in Toolbag. Normal maps are commonly used in the production of Game Assets and models, Toolbag can accommodate normal maps and provides various settings for the flipping of X, Y, and Z axis and can accommodate either object or tangent based normal maps.

Resume Transcript Auto-Scroll
Skill Level Beginner
1h 42m
Duration
6,217
Views
Show More Show Less
Skills covered in this course
3D + Animation 3D Drawing Game Development Marmoset

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start My Free Month

Start your free month on LinkedIn Learning, which now features 100% of Lynda.com courses. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Start My Free Month