From the course: Substance Designer for Architectural Visualization
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Normal map and final adjustments - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Normal map and final adjustments
to really round out this material, complementing the metallic and roughness quality of this tile. Now, you may say, wait a minute. This is a flat tile. Do we really need a normal map? We'll take a quick look at the reference one more time to see if we do. Here in the floor visualizer on the Mannington Commercial site, we can see it's pretty flat. However, although it's as flat as the installers can lay it, on a floor that's as flat as the concrete finishers can make it, there's probably the tiniest touch of variation. And we the littlest bit of normal in here so it's not absolutely perfect. So. We'll use that herringbone pattern, and just modulate a little bit of a fractal sum base again, or something similar, to get ever so slightly a surface variation. I'll click on my graph anywhere and press F to frame in. This frames in the entire graph. And what I'll do, is bring in that herringbone. Dragging the graph…
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