From the course: Unreal Engine: Lunchtime Lessons
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New interface features in 4.25 - Unreal Engine Tutorial
From the course: Unreal Engine: Lunchtime Lessons
New interface features in 4.25
- [Instructor] Hi, I'm (indistinct). Unreal 4.25 has been recently released. And with it comes a few interface tweaks. So, things have kind of been moved around and I think it's for the better. So, here we have Unreal 4.25. And at first glance it looks pretty much the same, but if we bring up 4.24, you'll see that it is a little bit different. The most important thing is that the modes menu has moved. Now previously, in 4.24 and below we've had this modes menu. So, I can basically go between paint and landscape and foliage and all of that. And this took up a lot of screen real estate. So, you kind of had to have the sidebar open in order to use a lot of these tools. Now Unreal 4.25 changes that. So, let's go back over to 4.25 and you'll see that in this sidebar, all we have place actors. And so, the modes menu has moved to a pull down here. So now, I can go from my standard mode, which is select to landscape mode,…
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Using the Variant Manager5m 45s
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Interfaces using the Variant Manager7m 1s
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New interface features in 4.252m 21s
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Creating material layers6m 55s
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Painting layered materials6m 57s
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Adjusting lights with a slider5m 29s
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Using blueprint brushes for landscapes5m 58s
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Creating landscape features with splines4m 46s
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Brushed metal using anisotropy5m 43s
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Physically based translucency5m 11s
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Lidar point clouds6m 5s
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Creating swatches using color themes3m 24s
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Creating neutral lighting1m 50s
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