From the course: Learning Cinema 4D R19
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Model the logo - CINEMA 4D Tutorial
From the course: Learning Cinema 4D R19
Model the logo
- [Instructor] Let's begin to model this logo. Our goal is to create a 3D representation of the 2D logo. Now, if we just press Command + R or come over to here and just render the viewport you can see that splines don't render by default. They need geometry, so I'll just click off and what we need to do is use a generator object. A generator, these are the ones in green, they need a child object to act upon. So what we're going to use is the extrude object and you can see by the icon that it's going to give depth to an object that's underneath it. So what we'll do is we will come over to the L, hold down Alt and then we'll come back to this menu here, this panel, palliative objects and we can then click the Extrude and automatically the L becomes a child of the extrude object, and you can see if we press Command + R that the L has some depth to it. So that's because we have some movement here in the z axis. Now this can look good, this is fine, we can increase and decrease this value…
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Contents
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Project stages2m 1s
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Illustrator preparation7m 8s
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Model the logo9m 23s
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Animate with MoGraph8m 18s
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Animate the camera10m 58s
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Add lighting10m 51s
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Create and apply materials10m 56s
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Animate a highlight6m 43s
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Organize the project4m 54s
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Render the project7m 17s
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Taking it further3m 33s
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