From the course: Learning Marmoset Toolbag
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Metal and non-metal surfaces - Marmoset Tutorial
From the course: Learning Marmoset Toolbag
Metal and non-metal surfaces
- [Instructor] We can divide all the materials we'll use in our digital software as metal or non-metal. Without getting too much into the differences of these two groups, we could certainly agree that there's a definite obvious difference between a metal and a non-metal surface such as plastic. Toolbag gives us an easy way to set up these two material groups. I've opened up our King Tut model here and you could see there's no material on it right now. I'm going to drag over a pre-made material so that I can explain what I've done. Right now this material doesn't look particularly like any type of material. It's lit well and it looks okay but it's hard to tell if it's a metal or non-metal surface. No matter what I do with the background, well, it just kind of looks like it's something in between a metal or a non-metal surface. Now if we look at the shader that we've applied we can see some of the issues that are causing that. Right now there's a Normal Map on the model. If I turn that…
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