Want to make something glow and flash on your character? Now you can. Learn how in this video.
- The free walk bot provided by Adobe has some fun blinking lights on its head and its body. Let's add a bigger flashing light that glows. (jazzy trumpet music) so the lights that you see on the head and body are just a running cycle of three different images, three different layers, that were created that match up with the black and white lines on the drawing. I'd like to add a single light that flashes on and off with a really big glow.
And looking at it, we've got this big 42. Let's just call it Robot 42 it's probably his name. I'd say he probably needs to have that flash. Alright let's go through it. So we need to edit this character in the original program we created him in which in this case is PhotoShop. So to make sure that we do the editing on the actual file that we're using here what we'll do is we'll go to edit, drop down to edit original. So this will open up PhotoShop with this instance of the puppet in it.
So the first step here is we're going to work in the head group. Turn that on and off you'll see that's where the head information is. And we see the cycle of buttons that glowed on and off. Got one, you see those go on and off. Two, and the third one on and off, are there three. Alright, those were our cycle running before. So let's do the same thing. Let's add a new group. We'll call it 42.
And let's add three layers, we're only going to use two but you'll see why I need a third. Alright so on the top layer lets go ahead and paint in, for now I'll just use this bright yellow so I can see what I'm doing. Alright, so I'm going to take that layer. Let's change the name up to 42. I'm going to duplicate it. I'm going to have the copy down below it and let's blur it.
That'll give us our glow. So I'm going to come down to blur. I like the gaussian blur. And then we can play with the blur to make it as big or small as we want. You don't want it too big because then you actually don't see it very much. I do want it to go over the lines a bit. That looks pretty good, I'll select okay. Now most things that really glow like a lightsaber, the light source itself is white and you get the color from the glow.
So let's adjust the color here. I'm going to hit control U on a PC or Command U on a Mac and I'm going to take, see if I go all the way up to white on lightness here in my hue and saturation you can see the yellow glow. But I still want to have a bit of a yellow cast to it. About right there looks pretty good. So what I want to do is I want to actually group these together. So I'll select them both. I'll come up here and I am going to merge layers. And since we want it to flash on and off let's call one a blank layer.
I ended up not needing this third so we'll just drag this down to the trash can, get rid of it. Alright, so we have a group called 42 with a glow light called 42 and a blank layer. I'll hit save. And since this is the same instance of the puppet that I have in character animator, when I go back in you see it's bringing in my external edits. And there we see the glow is on his head that quick. But it's not flashing yet. So let's go into rig. And in Rig I'm going to select 42 and I'm going to come over to behaviors and I'm going to add a cycle layers behavior.
I want it to run immediately not when it's triggered. Top to bottom, in this case it doesn't matter it's only two. I want it to advance every, I don't want flashing on off every frame. Let's try every five frames let's see how that works. I want it to cycle continuously. Let cycle finish, forward and reverse, we don't need forward and reverse so we definitely don't want to hold on the last layer because we just want it going continuously. So let's go back to record, take a look. That's a pretty fast flash.
But it's kind of cool, it's definitely flashing bright. Now if you want it brighter, there is one other option that you can do as well. Let's go back to Rig. And that's the blending mode, got to make sure I've got that group selected, 42. Pass Through or Normal are the basic ones but if we go to Linear Dodge Add, see how it turns basically to white with a bit of a yellow glow around it. Now if I had a darker color, it wouldn't go pure white on it and it just adds more of a translucent glow to it.
I actually prefer what we did originally so I'm just going to go back and I'm going to change that back to the Pass Through that we originally saw. So really a glow is just a PhotoShop effect. And the flashing lights are just simply a cycle behavior. So take a look for opportunities and have some fun. (jazzy trumpet music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery