In this video, get tips on making quick edits to your animated motion for your client.
- Changes are part of every production. Character Animator is really flexible and allows you to make quick changes without always re-recording an entire scene. But even if you did have to re-record, that is still unbelievably fast and easy. So the scene we're looking at here, I'm calling this "change" gee, go figure. Now, I've already set this up in After Effects but my client has now asked for a few changes.
So before I pull my hair out, let's take a look at what we can do. So let's take a look real quick at what I've already recorded here. So, we'll play this back in here in Character Animator so you can see this scene that's only five seconds. - [Puppet] So, is that your breath? Or is it really windy today? - Alright, got to love a good bad breath joke. So here's the same scene, dynamically linked into After Effects. So that means any changes we make in Character Animator are going to be reflected instantly here.
That's going to save me a lot of time. So let's play this. - [Puppet] So, is that your breath? Or is it really windy today? - Plays perfectly, and they're linked. So one thing my clients want is he doesn't like how low the hair is hanging on this character's head. And this is all part of the physics, so let's quickly change that. So I'm going to lessen the gravity strength and Well, let's see, if I make the spring stiffness too low it really blows all over the place but I do want it sittin' up higher and blowin' a little bit more.
And let's increase the wind strength a bit. Okay, so that's sitting a lot higher than it was. For the wind variation, let's crank that up a little bit more. So a little higher and lower. Alright, so let's play this. Let's see if that already made the difference. - [Puppet] So, is that your breath? Or is it really windy today? - So notice, I didn't have to re-record anything. I just changed my physics parameters and it's already in the file. So what about in After Effects? Well, let's find out.
I'll hit play or my space bar. It'll start building it into RAM for playback. - [Puppet] Is that your breath? Or is it really windy today? - So, I didn't have to export or change anything. I just changed the parameters and all of a sudden his hair is up as high exactly as we have it set up in Character Animator. So how cool and quick is that? Alright, so he had a couple other quick little notes. There was one note, let me bring this up a little bit and zoom in, that one of the phonems he didn't think was where he wanted it.
- [Puppet] So. So. - [Director] He thought the S on "so" started to early. - [Puppet] So. - So I'll just grab it, drag it to where it works better. - [Puppet] So. - And move the O back one frame, or two frames. - [Puppet] So. - Pretty simple fix. It's already updated in After Effects. Again, I don't have to make any other changes or export anything. And the last, he actually wanted the head movement to be different than what we have recorded.
That I am going to have to do a re-record. So I'm going to turn off the mic so you'll see the mouth is no longer moving. 'Cause it's just not picking me up live anymore. I'm going to turn off dragger. Turn off eye gaze. Turn of lip sync. And I'm going to turn off triggers. But I'm going to leave on the head. And I think I want to make the head position strength stronger so little movements of me are exaggerated.
I'm going to bring up the head scale strength. So as I lean back and forth it's a bigger movement. I'm going to re-record this and it's just going to add this face track with my head movement over top. So let's just do that real quick. And I'm actually going to do our recording speed at 3/4 speed rather than full speed. - [Puppet] So, is that your breath? Or is it really windy today? - Alright, let's play that back. Let's see how that turned out.
- [Puppet] So, is that your breath? Or is it really windy today? - Okay, so that looks great. I don't have to make any other changes to it. So let's go into After Effects and hit play. Render this out one more time. Let this render into range so we can see it play back. - [Puppet] So, is that your breath? Or is it really windy today? So, is that your breath? - [Director] So, as you could see, it worked perfectly.
I don't have to import and export and save off other video files, it's all linked dynamically. It works instantly. So you don't have to fear changes in Character Animator. 'Cause no other process of animation is this quick to fix.
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery