From the course: 2D Animation: Tips and Tricks

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Leading actions on walks

Leading actions on walks

From the course: 2D Animation: Tips and Tricks

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Leading actions on walks

- [Instructor] Let's take a look at leading actions and how we can use them to change the character and personality of a scene, in this case by comparing three different walk cycles. So, in this case we have the character walking with the chest leading, and it's a very exaggerated, very cartoony, extreme action. And if we look at the area that's leading, here it is, and think of the red area as being attached to a rope, and that's pulling physically, invisibly attached to the chest, and pulling him to the right of the screen. In this case, the part of the body that's leading the action should be obvious, it's the chin, or the jaw, and there's the area in red that's now leading the action. Now we can try another variant, and here we are. In this case, it's the waist or the belly. So we can play with this and create many more variants by changing the position of the body that's leading the action. So I've done a previous course on walk cycles, on character walks, that deals with this…

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