In this video, learn to fix the problem of your head floating free and not attached to the body.
- When you first import a Photoshop or an Illustrator file in to Character Animator, you may find that some of your layers don't track or move with your head or body groups. Let's take a look at why. (upbeat music) So I just imported a Photoshop file into Character Animator. And while the mouth works perfectly, and I haven't had to do anything, the eyebrows are working perfectly, they're independent. My eyeballs move around. That's great. But the ears are not attached, and neither is the hair.
Now there's a few things that are happening here, so let's go take a look. The other thing I want you to notice, when I really move look at what's happening to the eyes. They are being warped. And they're stretching towards the ears. So, the ears, something about the placement of the ears is also distorting the face. Lets see if a couple simple fixes can take care of everything. Let's go into Photoshop. And let's look at how we have all the layers set up. Let's look at the ears first. Okay, so I have the left ear and right ear. They're behind the face, that's correct.
Because we want them to be tucked in behind it, just the way it looks in this puppet here. However, if I collapse head, my ears are not in the head folder. That's probably what's going on. So they're not being controlled by the movement of the head. Let's select them, move them into the head layer, open this up and make sure that they're still, yes, they're still behind the face background layer. So, control or command S to save this file.
Once it saves, we go back into Character Animator, and it shows that it's automatically preparing it. Now if I move the head, look at that! That's fantastic. The ears are now attached to the head. That was easy. Now the eyes are still being warped, and the hair is not moving. So let's go back into Photoshop and see if we can figure out what else might be causing our problems. Now I wanted the hair to be separate cause I'm going to add dangles to it later. I'm not going to bother doing that right now. And if I collapse the character, bob the character, well, four of my five hairs or not in the character.
So, let's move them in. I want them above the head. Let's see if that works. We'll keep them above the head but still within the character. Cause I want them to sit up on top. Control or command S to save it, and let's go back in, here it is, automatically incorporating the changes. And all the hair is now attached to it and look, the eyes are not being distorted or warped. So that works great. So let's go into rig file and notice the changes we made in Photoshop are affected in the way the layering shows up in our rig as well.
So as you're putting your elements together, in looking for fixes, make sure that your puppet layers are within the certain groups they need to be to be connected. It sometimes takes a little detective work to discover how to fix puppet problems. And the more you understand how layer naming and organization works, the less problems you'll have, and the faster you can resolve them. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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