Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal.
- [Instructor] If you are wanting to use the powerful global illumination tools found in the Unreal Engine in order to help you create fantastic looking visualization pieces, then this Unreal Engine Global Illumination for Architectural Visualization course produced for LinkedIn Learning, should be just the thing for you. Hello there, my name is Brian Bradley, and I'm really looking forward to showing you around the GI tools and features that can be found in Unreal Tools that can, and are being used by artists all around the world to produce fantastic looking visualization pieces, be that in arch space, product space, automotive space, or any of the other design related fields. As we work through the material found in this course, we should learn all that we need to know in order to get up and running with both creating and controlling GI in our visualization projects, gaining insights along the way, such as how the GI solutions that we will produce are both created and stored in Unreal. We will learn how to focus GI calculations in a level, so as to make sure that our computing resources are being put to best use. We will look at how materials in a level can affect lighting solutions, and how to settle light portals so as to produce GI solutions that are quick, clean, and production ready. We will also trial a hand at working with area shadows, and at lighting our levels with HDR lines. Before moving onto a consideration of how adjusting the static lighting scale in a scene can affect the quality of the GI that we produce. By the time we get to the latter of the stages of the course, we will definitely be ready to take a look at some slightly more advanced topics, such as how to handle animated objects with GI and unreal, and how we can both create and control color bleed in a scene. If using a the powerful GI tools in Unreal to produce fantastic looking visualization pieces is one of your current goals, then let's dive into our Unreal Engine Global Illumination for Architectural Visualization course and explore the process together.
- Working with the Lightmass GI engine
- Focusing GI calculations
- Generating light map UVs
- Light baking
- Controlling light bounce
- Using Ambient Occlusion
- Animation and GI
- Saving out high-resolution images