In this video, discover how to import your 3D model file into Unity. Learn what import settings are available to you and how to place them in the scene.
- [Narrator] Now that we have some of the foundations … covered, it's time to bring some assets … into our application. … To do this, we're going to go to the exercise files … and drag in one of the models that are being included. … Navigate to Assets in the folder … for this particular movie, and grab turbofan.fbx. … FBX is a common 3D format. … Let's grab that, drag that into our project, under Content. … You'll see that the model has been brought in. … Note the file icon in the bottom corner of the blue box. … This indicates that it's an imported model, … versus just a regular prefab. … Let's go and click on that model. … You can see that Unity includes a whole bunch … of import information about the rig, … the animation, and the imported materials. … Though anything to note here is the conversion units. … Unity works in terms of meters, … so one unit in Unity is one meter. … Here it just explains that, … and converts your model accordingly. … We don't have to do anything in these settings, …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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