From the course: Substance Designer for Architectural Visualization
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Generating a roughness map - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Generating a roughness map
- In this exercise, I'll get a roughness going to compliment that normal map. What we can see here is I've got a normal pipe in the base material and with the right mouse I've dragged it into that 3D view so it showing. Our normal gives us good relief on the lines but we definitely need some accents too it. What I'm going to do is actually put some roughness into the weaves surrounding the lines. The lines probably have a tighter stitching or something similar and they need to read as actually a little bit smoother so using uniform color for the lines and a little bit of a noise for the fabric around. I'll add in first a uniform color hitting the space bar typing UNI. which will be somewhat smoother so put their luminance we'll say up to about a hundred twenty we can always adjust as need be. Then I want the surrounding fabric to be somewhat rougher. It needs to spread the light a little bit more so the lines have a tiny bit more sheen. For those I use a fractal sum base in concert…
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