Do you have ghosts or balloons in your production? Here's how to make them float.
- Character Animator allows props and characters to float. Gravity doesn't only have to pull down. (upbeat music) So Character Animator has a free puppet called floating balloons, like you see here. This is one of the puppets that you can download. Just go to Start, and then click on See More, and you'll find along with the other puppets these draggable balloons. This group of balloons is already pre rigged with all the physics that get them to float.
Let's take a look at how the overall build and the rigging are done. So, all three balloons are set up in one group called balloons. This was created in Photoshop, Within the balloons group there are three different balloons: The yellow, the red, and the blue. These are exactly as I downloaded them, except, in the yellow, I added one of my characters faces inside the balloon, 'cause I thought it was funny, makes it a little bit different. If you open these up, there are a whole bunch of different layers, all there really are, are the string, and the different glows and reflections that are on top of the balloon.
Basically it's a balloon with a straight line of the string on it, and all the strings come to the center. So, what they did on this setup was they made... All this is one group that's draggable by the point where all three strings come together. They also have it set up tagged as head. I don't really know why, 'cause it doesn't have to be tagged as head and it works exactly the same. Let's go into record session, why are these hanging up instead of down? Well, it all has to do with the physics.
The biggest one having to do here is with gravity direction. Gravity direction is looking up, gravity strength is only 10%, so they all bounce pretty well, it's not being stretched really hard, and the spring stiffness, which is how straight the lines try to stay is set at a hundred. Now, each of the balloons, separately, also has a dangle on it. So you're dangled to our right here, instead of the opposite end of where the origin point is. So since each of these have their own dangles, when I move the balloons around, notice that they overlap and they bounce separately.
They're all independent. That's the other thing that's important to know whey you're setting this up in Photoshop is each balloon is independent, as is the group itself. Otherwise, one balloon would pull on the next balloon and would deform them. So we can play here a little bit, so you can see exactly what's happening, so gravity strength if I make these string harder, is going to pull them way up and make them longer. If I change the direction of the gravity, the balloons will droop over that direction.
The reason they don't hang straight down is 'cause the original lines go straight up, and the spring stiffness, it's like a loose rubber band, or a tight rubber band. So, the higher the number the tighter the rubber band, the looser the number, the looser the rubber band. Anytime you hit the X it goes back to the default. How can this be used with a character? I brought in my Bob 2D character here, and let's connect to him so he can move around with me, notice I've got pretty loose hair here.
Well, if I change the direction of the gravity on his hair, notice his hair goes up a bit. By loosen the stiffness it will go up even more. So I can actually then take my floating balloons and I can put them on his hand. But watch what happens when I let go. They snap back. That's another part of all of this, which is under Dragger. Return to rest. If I want to move slower, let's put one second in, I'll drag it up, now instead of stamping back, watch.
It takes one second to move back. Now, if I want to stay in his hand, I'll go hold and place... Now it's holding the balloons and they're staying there. So whether you have ghosts, balloons, or anything that floats, Character Animator gives you the power to automate the animation. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
After Effects Guru: Character Animatorwith Ian Robinson2h 19m Intermediate
2. Puppet Production Issues
3. Add Production Value
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