From the course: Animating in 2D: Hair and Clothing

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From the course: Animating in 2D: Hair and Clothing

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- [Instructor] When you animate a character with clothes, or hair, the character is considered to be the primary animation, and the clothing or the hair is the secondary animation. The motion of the hair or the clothing is going to be predetermined by that, by the primary, by the actor. So, in this example we see a piece of cloth tied to a little ball as it bounces along the ground. And the position of the cloth is entirely dependent on the physics of the ball. So, essentially wherever the ball is moving, the clothing tends to move or points towards the previous area, you see how its being dragged along that path and any of these given images, the cloth is pointing back towards the area that it came from. And, I've tried keep this principle throughout the entire range of images. So, its a good general principal, it's not a law but it's a very good rule of thumb. And here's the final animation. So its got a nice, kind of fluffy feel to it. You really get the sense that cloth is hitting…

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