From the course: Substance Designer for Architectural Visualization
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Fine-tuning metalness and roughness - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Fine-tuning metalness and roughness
- [Male] In this exercise we'll touch up the roughness on our carpet, and connect our base material to the outputs. I've opened up oh five oh six star and right clicked to show it. I'll get the base, to the base. Normal to normal. Roughness to roughness. Metallic to metallic. And delete height, again it's a carpet there's no real height difference in here. My metallic value is going to be pretty constant. It's overall not metal, it's a rough carpet. with that weave pattern. Our weave, when we double click on it, has that nice variation in here, black and gently fuzzy light gray and dark gray. I'll put my uniform color in, right now it's black, and check out the blend. And I get light gray over dark gray. I'll back off the opacity to make that weave disappear somewhat and then in the base color, turn on the roughness. What we get as we zoom in is a nice rough carpet. If it's too shiny still, we can tell by holding control My blend is set to screen and what I can do is increase the…
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