Eyes are not supposed to disappear when they blink. You can fix that. Learn how in this video.
- My Bob character here is looking pretty good, but one of his eyes disappears every time he blinks. So what's up with that? (upbeat dance music) The issue with eyes disappearing usually happens when you have a cycle set for your blinks. Let me show you what I'm talking about. It's an easy fix. So for my Bob character, I didn't want the eyes just to blink open and shut. I wanted the eyelids to move up and down. So it's a little bit slower, a little bit more animated.
So for instance, here I've clicked on Right Blink to show you Blink 1 in this cycle, they're halfway closed, and then Blink 2 is all the way closed. So in order for this to work, I've got to set a behavior called Cycle Layers. So that's what I did. So if we have our Right Blink selected over here, come over to the right under properties, under Behaviors, you'll see Cycle Layers, and it'll advance every frame. I want it to cycle once. Otherwise, eyes will flutter up and down. And Hold on Last Layer.
So the last layer is the Blink 2 that we had looked at where the eyelid is all the way closed. We want to hold on that. But the other eye was the one that was disappearing, the left eye. So let's go to Left Blink, and again, we have Cycle Layers on Left blink. Ah, but look at this. I had forgotten to select Hold on Last Layer. I'm going to select that. Go back to Record, and now when I blink, look at that. Every time I blink, my character blinks and the eyes don't disappear.
So for any cycle behavior, if you want the cycle to hold on the last image or the last layer, make sure that you have selected Hold on Last Layer or it will disappear after it runs. (upbeat dance music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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