Learn how to expose the maps, variables, and parameters that have been created so that the user can then customize the look of any child Materials. Also, learn how to set up groups for organization purposes and then create a child Material to see the advantages of the work done so far.
- [Narrator] Exposing a parameter … or number of parameters in Unreal … is a fairly simple process, … although we can run ourselves into a bit of a mess … if we end up just creating a long list of parameters … that make it hard for the end user to decipher … what it is that they need to do in order to use them. … As we take a look in this exercise at exposing parameters … so that they are editable, then we will also … want to keep an eye on how it is … that we can also organize them, … starting with the metallic value. … To make a start, then, all we need to do … is right click on the node that we want to expose, … and then choose the Convert to Parameter option. … This will, as we have already seen, … give us a couple of options that can help organize … our exposed parameters. … So, we can name the option Metallic Value, … and then type the word 'metallic' … into the group naming field. … If we wanted to add other controls to the rollout, … then we could use the dropdown … and select Metallic from the list. …
Author
Released
3/14/2019- Geometry detail vs. texture detail
- Advantages of bitmaps in Unreal
- Building materials inside Unreal
- How and when to use the Material Editor
- Building flexibility into materials
- Using Substance Source and Share
- Using B2M inside Unreal Engine
- Benefits of procedural texturing
Skill Level Intermediate
Duration
Views
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Introduction
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1. Important Workflow Considerations
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Why texture procedurally?2m 45s
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2. Building Materials Inside Unreal
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Creating a new Material3m 10s
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Setting up the base colour4m 26s
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Adding the roughness3m 46s
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Blending the normal maps2m 48s
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3. Using Substance Source and Share with Unreal
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Using Substance Share2m 43s
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4. Putting Bitmap 2 Material to Good Use
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Working with patterns in B2M2m 41s
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5. Benifits of Procedural Texturing
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Creating tileability2m 52s
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Conclusion
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Next steps50s
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Video: Exposing parameters for reusability