From the course: Substance Designer for Architectural Visualization
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Exposing hues in the herringbone - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Exposing hues in the herringbone
- [Instructor] In this exercise, we'll expose the hue values in the herringbone so that, very easily, we can change how that herringbone is warping. Not that it'll become anything different than a herringbone, but we'll be able to modulate the colors within those tiles of our vertical and horizontal rows so we can change where the warping is occurring if we find that the warping is too noticeable between different variations of herringbone tile. I'll double-click on my herringbone graph to open it, and then go into the initial tile values. Here's my tile generator color for the vertical tile. That's where I'll start. I'll scroll down and here in the Color section, I'll expose that initial color, clicking on the down arrow and choosing Expose. Right now, the input name is pattern_color, but I'll give it a new name and call it, in camel case, VerticalTileBaseColor, and click OK. Now it's exposed, so we don't see it here anymore in this graph. I'll scroll over and do the same in that…
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Contents
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Starting the herringbone6m 13s
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Creating horizontal rows5m 19s
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Creating vertical rows5m 51s
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Blending the herringbone rows9m 3s
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Randomizing surface slope3m 54s
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Adjusting roughness3m 22s
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Adding color to the albedo4m 23s
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Using noise to modulate metalness3m 59s
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Exposing hues in the herringbone2m 57s
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