So much is happening under the hood with your Unity AR Foundation set up. Now it's time to see what's going on by adding visualization components. This allows you to see the generated point clouds and planes.
- [Instructor] Adding debug visualizations … help you see and understand … what's going on under the hood. … Remember that AR thinks in point clouds … and then planes that it has inferred … from these points. … Luckily for us, Unity has added some great drag-and-drop … tools that will allow us to see this easily. … To get started, we need to add some managers to our … AR Session Origin object. … Click on the AR Session Origin object, … hit Add Component and type in … AR … Manager. … You'll see that we have a number of managers, … we're going to be including the Point Cloud Manager … and the Plane Manager. … These two managers do its namesake. … AR Point Cloud Manager will be managing the point clouds … and allowing us to interface with them … and the AR Plane Manager will be doing the same. … Now we need to create the visualization object. … To do this we are going to start with the planes. … If we go up to GameObject, … XR, … Default Plane … be added to our scene. … Let's go take a look at this object. …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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