In this video, learn how to make your entire character move with your mouse during a recording and automatically turn in the direction of the movement using motion trigger.
- Your character can turn their head when you do. But what about moving your character around the screen. (hip hop music) Well the simplest way to move your character on the screen is to use a slider. Now it's very simple. As long as you have your character highlighted here in your timeline. Just go to controls. And select layout. And then over here under transform you've got position exposition light. Anything under transform that has a circle dash line around it cane be interactive.
So I'm just going to drag that in. For now we'll just do the position x. Go back to perform. And now, so I drag left and right. I can move my character around the screen. Okay. Very simple. Very linear. I can do the same thing with up down with position Y. But a much more fun interactive way is the actually drag your character around the screen. And as you can see here with this hummingbird you can even have your character interact with the direction that you move them. Now this hummingbird character is one of the free puppet downloads from Adobe.
If you go to start and then go to see more you'll see a huge list of puppets. So any time I move this character one direction left or right you see that the whole body changes and moves and looks that direction. Now I still have my head turner in there as well. So let's add this motion trigger to our green head. So this action is called a motion trigger. It's one of the behaviors. So let's add this motion trigger to our green head. So the first thing I want to do is I want to tag this puppet to be draggable.
Right now I can click on it like I'm doing here but I'm not moving it. So let's go to rig. I'm going to select my top layer. Green. My puppet's name here. And I'm going to scroll down under tags and I'm going to select draggable under modifiers. So let's check out. Make sure that works. Go to record. And there my head is draggable already. Okay Fantastic. So let's go back to rig and now let's add the interactive motions. The motion trigger.
So I'm going to select the top level of my character. Go to behaviors. Click on the plus. I'm going to add motion trigger. Here it is down here on the bottom. So now what we need to do is we'll select each main layer. Now the upward, downward, frontal, left and right on my character are all cycles. I've got cycle layers on them. So I need to select the main group of each one and I'm going to open up tags. So I need to do two things. I want to make sure that the view is tagged if I want to keep my head turner.
And then here under motion trigger. So the downward view I want this moving down. If you hover over it is tells you what it is. I'm going to select that. You'll see it highlights. I'm going to do that for each one. So I'm going to go to upward. Frontal. Left profile. Here it is says moving left. And my right profile. Select moving right. I'm not going to do the quarters on this. I just want it to bounce from one direction to the other.
So let's see how this works. So if I drag him. Drag him to the right he looks right. It's not going to the left so we'll have to figure out what's going on there. Drag up he looks up. Drag down he looks down. So we must have missed something. Let's go back to rig. Select the left profile. Oh it didn't stick. The moving left. The issues are almost always on tagging. There we go. Now it looks left and looks right.
Now I don't have to move it much. If I move it just a little bit notice his head pops. Now, it does not have to be that sensitive. So if I open up motion trigger you'll see my speed threshold is three pixels per frame. So let's move that up. I'm going to drag that over to 12 pixels. So now watch. If I move him slowly it doesn't move. If I move it faster he turns. So I can move that up quite a bit. And I can move him around and he's not going to turn unless I do it really quickly. So you do have ability to adjust that.
Notice sometimes he bounces back and forth. Well that's because the minimum duration is only two frames each. So let's say I want it to be a minimum of half a second. If I'm doing 24 frames a second that'd be 12 frames. Now it's not going to be bouncing back and forth cause it's going to hold in that pose for a minimum half second. See it's a lot smoother. Same thing with moving up and with moving down. So this automated trigger motion works great and it simplifies what you need to do during your animation capture.
Plus it's really cool and fun to play with. (hip hop music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery