- Now, when we take a look at this material, … it is a little bit shiny, and if we right click … on this node here, drop it on and show it as a height map, … we still can't really see exactly what it is … 'cause it's kind of dark and shiny. … So I'm going to add in some color here … so we can see this a little bit better. … So I'm going to right click , add node, uniform color. … And I'm just going to turn the whiteness all the way up, … so that's the V in HSV. … And I'm going to connect that into my color node, … so now we can kind of see it in color. … And so now I've got a little bit … of a better contrast here that we can use. … Now this is still fairly reflective, … so I want to create some roughness that will … make this material look a little bit more like carpet. … So let's start off with another type of map, here. … And in this case, I'm looking for fur. … Now there are three furs out here, … and I'm just going to select the first one, call it fur one. … And let's scroll down here, and under scale, …
- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
3ds Max and V-Ray: Residential Exterior Materialswith George Maestri2h 27m Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
1. Furnish the Interior
2. Basic Materials
3. Create Materials in Substance
4. Substance Workflow
5. Use Substance to Create Bitmaps
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