- Now, when we take a look at this material, … it is a little bit shiny, and if we right click … on this node here, drop it on and show it as a height map, … we still can't really see exactly what it is … 'cause it's kind of dark and shiny. … So I'm going to add in some color here … so we can see this a little bit better. … So I'm going to right click , add node, uniform color. … And I'm just going to turn the whiteness all the way up, … so that's the V in HSV. … And I'm going to connect that into my color node, … so now we can kind of see it in color. … And so now I've got a little bit … of a better contrast here that we can use. … Now this is still fairly reflective, … so I want to create some roughness that will … make this material look a little bit more like carpet. … So let's start off with another type of map, here. … And in this case, I'm looking for fur. … Now there are three furs out here, … and I'm just going to select the first one, call it fur one. … And let's scroll down here, and under scale, …
- Furnishing the interior with custom and third-party models
- Creating basic V-Ray materials
- Using physical materials
- Creating materials in Substance
- Setting up Substance materials in 3ds Max
- Tiling patterns
- Adding color and relief
- Importing materials into 3ds Max
- Creating bitmaps in Substance
- Creating V-Ray materials from bitmaps
Skill Level Intermediate
3ds Max and V-Ray: Residential Exterior Materialswith George Maestri2h 27m Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max: Tips, Tricks and Techniqueswith Aaron F. Ross14h 16m Intermediate
1. Furnish the Interior
2. Basic Materials
3. Create Materials in Substance
4. Substance Workflow
5. Use Substance to Create Bitmaps
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