In this video, learn how to fix assets with a dangle that deforms and droops too far.
- You want to add some dangle physics to your character and as you play with the settings, one of your dangles droops a bit too much. Well, don't worry, there's a couple of answers. (techno music) Well, the first things to check are the gravity and dangle settings. So let's take a look at that. Under Properties, you'll find physics, and under Physics, you've got gravity strength, and dangle. Let's open up dangle so we can see both at the same time. Gravity strength; well notice our thin, thin one here is really hanging low, we've got a bit of droop on the thicker one here.
So, the stronger the gravity, the more something is going to droop. So if we reduce gravity to something very low, it'll straighten up. That's a little bit better. Still really moves around a lot. Well that's where spring stiffness comes in under dangle. So, I can stiffen that up quite a bit. Now the thin one just has a little bit of movement, the thicker one doesn't really have much at all. You try to find a happy medium on what you like.
Another problem that you may be having if you can't figure out why one of your dangles droops so much, well it could be because you might have separate dangles set up for individual layers instead of just a master dangle. Let's go to rig. So right now, our puppet is called dangle test. So if I click on the main name up above, and I open up physics in dangle, I have a set of physics parameters.
Your puppet such as head, could also have physics parameters. So, remove any extra ones that you find, which here physics, I'll click on the three lines, remove behavior from head. And believe it or not, the thickness of the part of your puppet that you want to have the dangle also fix how much it moves. Notice, as I move my head around, the thick one doesn't have much movement, but the thin one really does. Now, I like seeing, even on the thick one, I want to see it have some moves.
So I'm going to increase gravity strength a bit, so it's being pulled on a bit more, and I'm going to take stiffen down quite a bit. So I want to see my thick one, my thick antenna droop more. So I'm going to lower the spring setting. I like the way that bounces around. Problem is, my other one, my thin one is hanging off the screen.
So that doesn't look right. I want them both to kind of bounce evenly even though one is really thin. So you've got another option. Let's go to rig, click on the dangle test name here, and I'm going to select physics, and I'm going to click remove behavior. So I'm getting rid of the physics to the puppet. So let's see what happens when I go back to record. Okay, notice there's no dangle at all going on; there's no physics for it. Make sure I still have my dangle set up, yes I do, there's the thick dangle, and the thin dangle.
So what we'll do is, I'm going to add on the thick dangle a behavior called physics. And on the thin dangle, I'm going to add a behavior called physics. And I'll adjust each one separately to get exactly what I want. So on the thin one, let's open up dangle here, I'm going to take the stiffness down to oh let's say around 68. And on the thick one, open up dangle, I want to increase the gravity strength.
Cuz I need more pulling on it. And I'm going to lower the spring stiffness even more. Let's go to record. So now they're both kind of bouncing evenly. So I can completely adjust how much any of my dangles work by giving them individual controls, and removing the global control. (techno music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery
Skill Level Beginner
2. Puppet Production Issues
3. Add Production Value
Next steps1m 13s
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