In this video, learn how you are not limited to a single shot or angle of your puppet in a live scene.
- While Character Animator doesn´t offer multiple camera angles for live productions quite yet... there is a workaround. (upbeat music) Luckily, you don´t need to rig multiple puppets to cut between multiple views. As long as you use the puppet, from the same angle. So let´s set up a quick 3 camera view that we can toggle between, live. Just like this example right here. So, we´re going to start in Photoshop. So we´ll set up a file, I called this Background Multiple Scenes.
And, I´ve got a very specific breakdown of layers. So, set up with a folder I just called it Camera, it makes sense. When you open that up you´ll see 3 other folders in it. Wide, Medium and Close-up. And each one has an image in it of my background. So, the Wide that you see here, or the Wedium, which is a little bit closer, or the Close-up, which is even closer. Now, notice, on the Close-up I blurred the background. Now, this really helps emphasize the closeness of the character.
So when you´re really close to a character with a wide angle lens, generally the background is going to fall out of focus. So, this really helps, really give more depth to your production. It looks really cool. Okay, so once you save that, you´re going to drag that straight into Character Animator, as a puppet. As you see right here, here´s the file, Background Multiple Scenes. So, when you double-click on it and it shows up in your rigging window, you´ll see here´s the camera folder, just like we had set up, with Wide, Medium and Close-up. We have Wide showing here right now.
So, open up the Wide, as you see, and here´s the actual background image. So, what we´re going to do is, we´re going to take our puppet. I´m going to use my Bob 2D character. And I´m going to drag that into the background puppet, and I´m going to make sure that blue line, that´s where it´s going to go, goes above each background that I set up. So, in Wide, now we see him in there, and, I´m going to make this smaller. So, to change and set your puppet into your background, you need to use Layer, under Properties.
So, this is a bit different, So, before, when we were actually in a scene, you would use Transform. We´re not using that here, we´re using Layer. Then you click your character, you drag him around, wherever you want to place him into the background, and let´s check it out. Let´s hit record. And, there we are. It looks really good in there, okay. So now we see the puppet is in and he´s moving around, and he´s on the background, this is the wide angle. Now, this is the only one we have so far, because we´ve not set up the others. So, let´s go into Rig and figure out how to set up and cut between our different camera angles.
So, we want to go ahead under Medium and Close-up, drag the same puppet instance into each of the other backgrounds, so it shows up just above the background that we want him to be in front of. So, in order to cut between the different camera angles, we need to create a swap set. So, a swap set is a series of triggers where one hides the other. So, I´m going to grab the master camera right here and I´m going to drag it into the triggers area. And that automatically creates a swap set, which you could tell by these 3 little circles here.
Now, another way I could do it is I could right-click on Camera and I can click on Create Swap Set. Both will do the same thing. So, our default, I want it to be Wide. So, whatever hand is filled in, will be your default. So, let´s click on Wide, that fills it in. Now, for Medium I want to use the number 1, to cut to the first camera. What happens here is, when you click the 1, the Wide is going to disappear. In Close-up, I´m going to put 2, so it´s easy to remember, easy to find.
If I click 2, both 1 and Wide are going to disappear. So, let´s take a quick look. Let´s go into record. Okay, here´s our wide shot, and I´m going to click 1. It cuts into our Medium. I´m going to let go of it, it goes right back to the Wide, and I´m going to click 2, it goes into our Close-up. Alright, that´s really cool, and I let go. Now, right now, whenever I let go we go back to the default. Why? Because I did not select Latch. So, if you want to be able to sit on a shot for a long time, let´s have it so you just click it once and it sits there.
Let´s go back to Rig. So, if I select Medium, I´m going to click on Latch, under here. Let´s not do it for Close-up yet, let´s just do it for Medium, and I´ll show you why. Go back to record. So, right now, we´re in the Wide. I´m going to select 1, and notice, both my hands are up and we stayed in it. I´m going to select 1 again, and we´re back. Now, however, if I click 2, and let go to bring my hands up, it snaps back because we didn´t select Latch. So, if you want to be able to just very quickly hit a camera angle, and stay there, use Latch.
Now, there´s another option. You can also have this automatically cut between your different camera angles. It´s very quick and easy. Let´s go back to Rig. In order to do that we need to add a cycle of layers to Camera, so it´ll cycle between the 3 different camera views, which are all layers. So, select Camera. We´re going to come over to Behaviors. Add Cycle Layers. We want it to go from top to bottom? Sure, start with Wide. And, we want it to happen immediately.
We want it to cycle continuosly, we want it to keep going. Now, if we did every frame, it´s just going to (fast-moving reference noise) it´s going to run really quick. So, let´s set, for this example, 48 frames. So, every 2 seconds. Let´s go back to Record. As you can see I´m not touching anything, so we´re starting on the Wide, within 2 seconds it cuts into the Medium, so every 48 frames. And then it´ll cut into a close-up. Right? Automatically. Now it´ll go back to the Wide.
So, you could set up to automatically cut between your different camera angles and keep your image alive and more interesting. (upbeat music)
- Creating a list of production needs
- How the varied styles of animation impact production
- Creating usable digital puppets
- Working with drawn characters, objects, and CG characters
- Adding value to the look of your production
- Exploring various audio recording options
- Organizing files for production, backup, and transport
- Using animation cycles
- Building and editing a scene
- Troubleshooting issues
- Tricks for enhancing your production
- Post-production and delivery