Start to take control! In this video, create your first Unity script and learn how to make it connect to other items in your scene.
- [Narrator] Now that we have some content in Unity, … we're going to go and create our first script. … We're going to do this by navigating over to the script folder, … right clicking, go to create, C# Script. … You're going to name this as the AR manager. … And it's going to be where we do most of our work. … Note that I did not put any spaces … between AR and manager. … In the inspector, you can see a preview of that script. … Now to edit that script, double click on it, … and it should open up in Visual Studio. … Visual Studio comes packaged with Unity. … Excellent, now you can see our AR manager script. … Note that it inherits from MonoBehavior. … It also comes with these two methods. … Start and update. … These are methods triggered from MonoBehavior, … but we're not going to use them right now, … so we're going to get rid of them. … We also need to include the AR foundation's name space. … Now the primary objective right now in the script … is to expose some variables in the editor …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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