Logging output on your computer can be limiting for a spatial application. In this video, start your path towards untethering by setting up the UI for an in-application log screen.
of having the logs display on your computer … One, we're going to create the UI for the logging mechanism … So to start, let's right-click in the Hierarchy … which we're going to put our scripts and UI on. … On our Canvas GameObject, … we're going to need to select the render mode. … Unity offers you multiple render modes for your canvas … As you can see when we added the Screen Space - Overlay … Nest this Text GameObject under Canvas, … and set the position to identity. … As you anticipated, the Text GameObject … Type in text in the search bar … and select TextMeshPro - Text UI. … and you'll see that TextMeshPro pops up … a Import TMP Essentials option, … we want to go and do that. … What this does is bring in fonts and shaders … so we can render our text. … Now that we are done with that, … let's close that window … has a bunch of components on it. … To do this I need to go to my Text component … is change the shader that we're using to render. … …
- The value of mobile AR in AEC
- Setting up AR in Unity
- Configuring Unity to build for iOS
- Running your AR app on Android devices
- Working with Unity AR Remote
- Setting up your UI for an application log screen
- Aligning your assets to your AR world
- Creating the dialog UI
- Importing CAD data
Skill Level Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Unity: AR Visualization 03 Complex Interactivitywith Roger Miller2h 34m Intermediate
2. Setting Up AR in Unity
3. Publishing Your AR Experience
4. Getting Going with Unity AR Remote
5. Populating Your AR World
6. Adding Simple Interaction
7. Bonus: Importing CAD Data
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